Hints and tips:
...“Speed, braking, acceleration — those little nuances are really important for making a consumer feel comfortable,” he says....
...Launched in Sweden, in 2008, during the peak of the Pirate Bay frenzy, the company’s mission statement was to get consumers to pay for music again....
...To provide real research value health apps need to be connected to electronic patient records, Dr Bates adds....
...When Apple acquired Beats Electronics, the headphone and digital-music company, in May it closed a loop....
...Dr Dre’s interest in arts and technology recently led to a $70m gift from him and Mr Iovine to the University of Southern California to establish a degree programme....
...Supercell made $5.2m a day in February from just two games – Clash of Clans and Hay Day – substantially more than console publishing giant Electronic Arts makes from mobile with about 900 titles....
...For the UK games community, the deal represents the biggest since Electronic Arts’ $300m purchase of social gaming company Playfish in 2009....
...“James v UMG Recordings” is a dispute about how much money musicians should receive from digital downloads of their work....
...Bill Moggridge’s awakening to the downside of the electronic age came at 4am one day in 1983....
...Verizon, the wireless provider, has been broadcasting video clips of goals and key moments from each game to subscribers to its new V-cast service, under a deal with Univision, the broadcaster that holds...
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