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...Research suggests that it is not far off generating as much revenue as publishing and filmed entertainment combined....
...But George Jijiashvili, an analyst at technology consultancy Omdia, said he was “sceptical” that there was a “huge untapped market in AR gaming”....
...Getting its titles to Microsoft’s Xbox and other gaming platforms is key. Microsoft needs NetEase too....
...At the mid-level, a cashmere style in a muted shade from Sheep Inc, John Smedley or — my favourite — Begg x Co will quickly become a staple of your wardrobe....
...HOLD: Flutter Entertainment (FLTR) A calculated expansion into the huge US gaming market pays off for Flutter, writes Julian Hofmann....
...Gaming accounts for about 30 per cent of the group’s revenues....
...Cohen joined Blavatnik to run Access Entertainment, part of the billionaire’s Access Industries, in 2016, and has since built up a portfolio of investments across TV, film, gaming, art, theatre and social...
...Photo City: How Images Shape the Urban World at the V&A Dundee is a terrific exploration of the exchanges between the ways cities have been photographed and of how those images have shaped the subsequent...
...Other forms of entertainment — including films, animation and TV scripts — are wrestling with versions of the same question....
...Chinese gaming stocks regained some ground on Wednesday after Beijing appeared to soften its rhetoric on the sector in the wake of new regulations for the world’s biggest gaming market that triggered a record...
...And Tchia, an action-adventure inspired by the culture of Pacific nation New Caledonia, won the game beyond entertainment award, the category dedicated to “games with a social purpose.”...
...Automotive manufacturers are using AR and VR to develop the next wave of in-car entertainment systems, as well as providing route navigation....
...The Mitchell works are topped by her colourful “Noon” (1969, est $15mn-$20mn), bought in 2016 for $9.8mn....
...At the same time, entertainment giants are showing a renewed interest in gaming — adding new competition for existing players in a shrinking market....
...The entertainment and technology conglomerate logged ¥200bn ($1.3bn) in net profits for the quarter....
...“We have FanDuel, and we want to make sure that our customers are able to buy shares in the company that owns their favourite entertainment provider,” chief executive Peter Jackson told the Financial Times...
...Family-friendly Disney will work with Penn Entertainment on sports betting....
...Since then, 34 states and the District of Columbia have legalised the practice, according to the American Gaming Association, a trade group....
...The two companies will collaborate on building a “Disney universe” over the next couple of years, a move Iger said marks the Hollywood group’s largest shift into gaming....
...It has earned this stature for its cultural influence but also its economic heft: GTA V and its online component are the single most profitable entertainment product ever, generating more than $7.7bn to...
...Square Enix of Japan put Eidos out of its shareholders’ misery in 2009, the company having first been saved from possible bankruptcy four years earlier by scrappier UK rival SCI Entertainment....
...Robin Zhu, gaming analyst at Bernstein, said Eggy Party’s success underscores the “sometimes random and unpredictable nature of the gaming industry successes”....
...It has a better chance in cloud gaming....
...Venture investors at Andreessen Horowitz, however, have predicted that games would be the form of entertainment that is “most impacted” by generative AI....
...With CVC Capital Partners and Haveli Investments acquiring the business, the focus appears bring to bear CVC’s experience with sports, media and entertainment assets to extract the full potential of its...
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